From one repaint to an airline.
Phoenix Airlines didn't start with a business plan. It started with a UV map.
The first thing that existed was a fuselage split into three UV islands and a question: what does a flame look like at 2048 pixels wide? The Fenix A320 was the test bed — nose, mid, and aft sections, each painted by hand, each checked against the real Fenix paintkit documentation so the livery.cfg would actually load in-game.
Once the cheatline worked on a narrow-body, the question became whether it would survive a re-cut. The Airbus A330-300 came next — five fuselage panels instead of three, painted engine nacelles, a business and economy cabin textured for the first time. The same flame, the same maroon tail, stretched across a much bigger airframe.
The Airbus A380 is the current bench project: fifteen materials, a UV wiremap finished across the whole airframe, and paint that hasn't landed yet. It's on this site because an airline with a flagship on the bench is still an airline — just an honest one about where the work stands.
Somewhere around the third livery, "a paint shop" stopped being the right description. Phoenix Airlines is now organized like the virtual carrier it's becoming: a fleet page, a route network, ranks for the people who fly it, and a crew that's bigger than one painter.
The First Flame
Fenix A320 repaint, three-panel fuselage, first cheatline test.
Going Widebody
A330-300 fuselage, tail, wings, both engines painted.
Cabin Work
Business and Economy seat textures painted for the first time.
Flagship on the Bench
A380 UV wiremap complete across all fifteen materials.
